![]() ![]() The Ishimura-style atmosphere is terrific yet, again, merely dabbled in. ![]() One seemingly invincible zealot that stalks the player à la Pyramid Head has a lot of potential, but again barely does anything of note and is dispatched in a most underwhelming fashion. The self-maiming Unitologist splinter group is a great concept, but never gets much screen time, while its mysterious leader is barely present in the plot. It’s not just that it’s a short adventure - nobody expects a DLC add-on to last another ten hours - it’s that not a single idea presented in the game is fully formed, existing instead as merely a surface level showcase of what a good idea might possibly look like. General briefness is by far Awakened‘s biggest problem. The horror continues as the Dead Space saga enters its darkest chapter. The trek leads to the ship Terra Nova, now home to a sadistic cult of Unitologists. As madness takes hold, they find they cant trust their eyes or each other. As one of the creepiest enemy types across the entire series, the Pack’s reappearance is welcome, even if it is generally brief. Left for dead on Tau Volantis, Isaac Clarke and John Carver face a daunting journey. As well as the new cultists, we get a variant of the Stalker Necromorph, and the Pack return from Dead Space 2 to give Isaac yet more dead children to slaughter. Spoilers too I've finished all three Dead Space games in a week, oh my god, I love them Series ended on such a strong note, personally, it left me with a hl2 ep2 vibe of wanting a sequel, even though after the main campaign of DS3, after credits, you can hear Isaac, I'm still not sure. ![]()
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